Engineering


 * Not to be confused with Engineering Combat Zone.

Overview
Engineering, the static charged heart of the station. Here you can generate Power (and Space Coin), a critical resource for making everything from Vodka to Mechanized Assault Exosuits. Power is in fact such a uniquely important resource, that the only way to get it out of your Inventory is to use it, as it cannot be sold. Expect to use more Power than anything else during your time on the station.

A wide variety of items can be electrified, exploded or otherwise combusted for larger amounts of Power than an engineer could work out of a treadmill (sometimes at a net energy gain!), and there are shady rumours floating around the station about more... morally flexible 'work' going on in Engineering.

Hope you're feeling energetic.

Equipment
Obtainable from the Responsible Engineer in Engineering [2% Drop Chance], the Engineering Jumpsuit provides a 20% bonus to Engineering XP when equipped in the Jumpsuit Slot [Requires lvl5 Evasion to equip].

Obtainable from the Clothes Vendo-Matic in Cargo [Requires lvl50 Engineering, costs 1 million Space Coins], the Engineering Mastery Cloak provides +1 Engineering Upgrade (+15% Engineering XP) while equipped in the Neck Slot [Requires lvl50 Engineering to equip]

Boosts
Using a Geiger Counter (R&D) [25 Charges] reduces Engineering Action time by 1.5 seconds

Using a Energy Drink (Chemistry) [30 Charges] gives Space Coins worth 10 times the amount Power gained from Engineering Actions as a bonus

Upgrades
Cargo → Job Upgrades

Optimal Loadout

 * Fully upgraded Job for +75% XP
 * Mastery cloak for +15% XP
 * Jumpsuit for +20% XP
 * Boost for -1.5 sec OR bonus coins

Xp Bonuses do not change -xp results at all

Chronosphere

 * Chronosphere → Chrono Shop → Job Blitz

Page information correct as of game version 1.4.2