Melee Weapons

Category:Jobs

Welcome to the Melee weapons page, the very beginning of weaponry you can will wield in ss13 idle.

A lil disclaimer: the weapon drops from enemies are not shows as: 1. There are much better ways of getting them 2. it would make certain weapons be awfully long to read.

Blunt weaponry: Below are weapons that require Melee Power to equip.

Rolling Pin. Created in Tinkering, It requires 1 level of Melee Power to equip.

Baseball Bat. Created in Tinkering, It requires 10 levels of Melee Power to equip.

Null Rod. Created in Tinkering and uncommonly found in Runed Ruined Droppods, It requires 20 levels of Melee Power to equip.

Truncheon. Created in Tinkering, It requires 25 levels of Melee Power to equip.

Air Tank. Created in Tinkering, It requires 30 levels of Melee Power to equip.

Fire Extinguisher. Created in Tinkering, It requires 35 levels of Melee Power to equip.

Jackhammer. Created in Tinkering, It requires 40 levels of Melee Power to equip.

Chain Of Command. Created in Tinkering, It requires 45 levels of Melee Power to equip.

Stun Baton. Created in Tinkering and rarelly found in Security Crates, It requires 50 levels of  Melee Power to equip.

Sharp weaponry: Below are weapons that require Precison to equip. A lil note: all weapons aquired from tinkering can also be gotten from the Weapon Crate.

Kitchen Fork. Created in Tinkering, It requires 5 levels of Precision to equip.

Welding Tool. Rarelly found in Supply Droppods and uncommonly in the Revolution Supply Caches, It requires 8 levels of Precision to equip.

Adapted Energy Dagger. Bought as a traitor, It requires 8 levels of Precision to equip.

Kitchen Knife. Created in Tinkering, It requires 10 levels of Precision to equip.

Butcher Cleaver. Created in Tinkering, It requires 15 levels of Precision to equip.

Handheld Welder. Uncommonly found in the Security Crates, It requires 18 levels of Precision to equip.

Adapted Energy Sword. Bought as a traitor and Uncommonly found in the Nanotrasen Droppods, It requires 18 levels of Precision to equip.

Spear. Created in Tinkering, It requires 25 levels of Precision to equip.

Adapted D-Energy Sword. Bought as a traitor, It requires 28 levels of Precision to equip.

Fire Axe. Created in Tinkering, It requires 30 levels of Precision to equip.

Energy Sword. Uncommonly found in the Syndicate Droppods, It requires 38 levels of Precision to equip.

Chainsaw. Created in Tinkering, It requires 40 levels of Precision to equip.

Dual Energy Sword. Uncommonly found in the Syndicate Droppods, It requires 48 levels of Precision to equip.

Officer Sabre. Created in Tinkering, It requires 50 levels of Precision to equip.

Toolboxes: Robust blunt weapons that can only be gotten from spilling blood, they require both Melee Power and Precision to Equip.

Tier 1 Toolbox. Gotten from defeating the "Chaplain" as a 4.78% chance It requires 3 levels of Precision and Melee Power to equip.

Tier 2 Toolbox. Gotten from defeating the "Head Of Personnel" as a 4.572% chance It requires 13 levels of Precision and Melee Power to equip.

Tier 3 Toolbox. Gotten from defeating the "Catboy" as a 8.89% chance It requires 23 levels of Precision and Melee Power to equip.

Tier 4 Toolbox. Gotten from defeating "The Next Step In Human Evolution" as a 7.98% chance It requires 43 levels of Precision and Melee Power to equip.

Defensive weaponry: Below are weapons that require Evasion to equip.

Handcrafted Shield. Rarelly found in the Local Heritage Crates, It requires 36 levels of Evasion to equip.

Telescopic Shield. Rarelly found in the Nanotrasen Droppods, It requires 46 levels of Evasion to equip.

Special Weaponry: Below are weapons that require multiple statistics

Armblade. Gotten from Being a Changeling or rarelly finding it in the Local Heritage Crates, It requires 25 levels of Melee Power, Precision and Evasion to equip.